package org.andengine.opengl.texture.region;

import org.andengine.opengl.texture.ITexture;

/**
 * (c) Zynga 2011
 *
 * @author Nicolas Gramlich <ngramlich@zynga.com>
 * @since 20:07:17 - 07.08.2011
 */
public interface ITextureRegion {
    // ===========================================================
    // Constants
    // ===========================================================

    // ===========================================================
    // Methods
    // ===========================================================

    public float getTextureX();

    public float getTextureY();

    public void setTextureX(final float pTextureX);

    public void setTextureY(final float pTextureY);

    public void setTexturePosition(final float pTextureX, final float pTextureY);

    /**
     * Note: Takes {@link ITextureRegion#getScale()} into account!
     */
    public float getWidth();

    /**
     * Note: Takes {@link ITextureRegion#getScale()} into account!
     */
    public float getHeight();

    public void setTextureWidth(final float pTextureWidth);

    public void setTextureHeight(final float pTextureHeight);

    public void setTextureSize(final float pTextureWidth, final float pTextureHeight);

    public void set(final float pTextureX, final float pTextureY, final float pTextureWidth, final float pTextureHeight);

    public float getU();

    public float getU2();

    public float getV();

    public float getV2();

    public boolean isScaled();

    public float getScale();

    public boolean isRotated();

    public ITexture getTexture();

    public ITextureRegion deepCopy();
}